When we were considering the things we wanted to show through Crimson Desert, we wanted to show that the game offered something beyond the expected norms of an MMORPG. Is there a reason for changing the genre to open world action-adventure? Last year, you introduced Crimson Desert as an MMORPG. There were more scenes that we prepared, and although we regret that only some of them were included in the trailer, I believe that the trailer gave our fans much to anticipate, be excited about, and enjoy. Everyone was thrilled and excited whenever we watched the trailer and I’m proud to see that people are even more excited after the TGA release.If there is an opportunity, I would like to reveal additional information, our plans, and videos in the near future. I’m really happy to show everyone the gameplay scenes we’ve developed so far through TGA since we revealed Crimson Desert for the first time at G-Star 2019.I was proud when the Crimson Desert logo appeared in Korean at the end. It was overwhelming when the results of our hard work were finally revealed to everyone. The gameplay trailer has been released at The Game Awards. We are monitoring the situation very closely.Q. It’s not just my personal opinion, but is very positive about it. What do you think about Google Stadia and cloud gaming in general? Will there be any cross-play between the various platforms as that’s becoming more and more common? It’s undecided, but personal view is that prefer the next generation. I’m not a programmer, so I cannot say the exact name of the tech that we use, but it’s cool!Īre you targeting a console release for Crimson Desert? If so, will you target the next generation of consoles or the current ? Yes, we fully support that and ray tracing is basic for us. Ray tracing, HDR, TAA, all of it, SSAO, the rendering pipeline. has no After Effects or Premiere.Īre there new implementations, such as ray tracing or HDR? New features that appeal to Western audiences with ultra-powerful PCs, and supported by next-generation consoles. Also, the productivity of the engine went up. The quality of the engine has been upgraded to another level. As you can see from the video, it is all in-game footage. We cannot say improvements because it is a total recreation of the engine, a brand new engine. What improvements have you made to the engine for Crimson Desert? We’re really focusing on the PVE content and even for PVP, there will be elements of cooperation. While a lot of information is still confidential, the basic systems of PVP from Black Desert will be there. What can you tell us about the PVP in Crimson Desert? We want players to experience the preparation of massive battles or trading between bands and corporations. We really think that the true experience of MMORPG should involve a lot of trade between players and interactions. Of course, there’s combat with massive players fighting for a castle those kinds of contents will be there. Overall, what kind of MMO content will be in Crimson Desert? We are very committed to making those experiences. As you can see during the videos, we are really focused on the PvE players. Will there be plans to in Crimson Desert? One of the main criticisms for Black Desert by Western players is the lack of challenging PvE content, such as dungeons and raids. It is both co-op and there is one storyline by himself. Will the campaign (story) content be strictly single-player, or will we be able to play it in co-op with other players? There some storylines that can be changed depending on what you choose, but we cannot say much detail on that. Will the story of Crimson Desert be linear, or will it branch off depending on player choices or siding with various factions?
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